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VCG Library
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Namespaces | |
namespace | io |
Classes | |
class | Allocator |
Class to safely add and delete elements in a mesh. More... | |
class | Append |
Class to safely duplicate and append (portion of) meshes. More... | |
class | UpdateBounding |
This class is used to compute or update the bounding box of a mesh.. More... | |
class | UpdateColor |
Generation and processing of per-vertex and per-face colors according to various strategy. More... | |
class | UpdateComponentEP |
This class is used to compute or update the precomputed data used to efficiently compute point-face distances. More... | |
class | UpdateCurvature |
Management, updating and computation of per-vertex and per-face normals. More... | |
class | UpdateCurvatureFitting |
Computation of per-vertex directions and values of curvature. More... | |
class | UpdateFlags |
Management, updating and computation of per-vertex and per-face flags (like border flags). More... | |
class | UpdateHalfEdges |
This class is used to build edge based data structure from indexed data structure and viceversa. More... | |
class | HalfEdgeTopology |
Class containing functions to modify the topology of a halfedge based mesh. More... | |
class | UpdateNormal |
Management, updating and computation of per-vertex, per-face, and per-wedge normals. More... | |
class | UpdatePosition |
This class is used to update vertex position according to a transformation matrix. More... | |
class | UpdateQuality |
Generation of per-vertex and per-face qualities. More... | |
class | SelectionStack |
A stack for saving and restoring selection. More... | |
class | UpdateSelection |
Management, updating and conditional computation of selections (per-vertex, per-edge, and per-face). More... | |
class | UpdateTexture |
This class is used to update/generate texcoord position according to various critera. . More... | |
class | UpdateTopology |
Generation of per-vertex and per-face topological information. More... | |
class | Inertia |
Methods for computing Polyhedral Mass properties (like inertia tensor, volume, etc) More... | |
class | TrivialSampler |
A basic sampler class that show the required interface used by the SurfaceSampling class. More... | |
class | SurfaceSampling |
Main Class of the Sampling framework. More... | |
class | Clean |
Class of static functions to clean//restore meshs. More... | |
class | TriSplit |
Triangle split Simple templated function for splitting a triangle with a internal point. It can be templated on a CenterPoint class that is used to generate the position of the internal point. More... | |
class | AnisotropicDistance |
class | Geodesic |
class for computing approximate geodesic distances on a mesh More... | |
Functions | |
template<class MeshType > | |
void | PoissonPruning (MeshType &m, std::vector< typename MeshType::VertexPointer > &poissonSamples, float radius, unsigned int randSeed=0) |
Low level wrapper for Poisson Disk Pruning. | |
template<class MeshType > | |
void | PoissonPruning (MeshType &m, std::vector< typename MeshType::CoordType > &poissonSamples, float radius, unsigned int randSeed=0) |
Low level wrapper for Poisson Disk Pruning. | |
template<class MeshType > | |
void | PoissonPruningExact (MeshType &m, std::vector< typename MeshType::VertexPointer > &poissonSamples, typename MeshType::ScalarType &radius, int sampleNum, float tolerance=0.04, int maxIter=20, unsigned int randSeed=0) |
Very simple wrapping for the Exact Poisson Disk Pruning. | |
template<class TetraMeshType > | |
void | Tetrahedron (TetraMeshType &in) |
template<class DodMeshType > | |
void | Dodecahedron (DodMeshType &in) |
template<class MeshType > | |
void | Cone (MeshType &in, const typename MeshType::ScalarType r1, const typename MeshType::ScalarType r2, const typename MeshType::ScalarType h, const int SubDiv=36) |
r1 = raggio 1, r2 = raggio2, h = altezza (asse y) | |
template<class MeshType > | |
void | SuperToroid (MeshType &m, float hRingRadius, float vRingRadius, float vSquareness, float hSquareness, int hRingDiv=24, int vRingDiv=12) |
template<class MeshType > | |
void | SuperEllipsoid (MeshType &m, float rFeature, float sFeature, float tFeature, int hRingDiv=24, int vRingDiv=12) |
template<class MeshType , class InCoordType , class InFaceIndexType > | |
void | BuildMeshFromCoordVectorIndexVector (MeshType &in, const std::vector< InCoordType > &v, const std::vector< InFaceIndexType > &f) |
Everything about triangular meshes lie in this namespace
void vcg::tri::PoissonPruning | ( | MeshType & | m, |
std::vector< typename MeshType::VertexPointer > & | poissonSamples, | ||
float | radius, | ||
unsigned int | randSeed = 0 |
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Low level wrapper for Poisson Disk Pruning.
This function simply takes a mesh and a radius and returns a vector of vertex pointers listing the "surviving" points.
Definition at line 2303 of file point_sampling.h.
void vcg::tri::PoissonPruning | ( | MeshType & | m, |
std::vector< typename MeshType::CoordType > & | poissonSamples, | ||
float | radius, | ||
unsigned int | randSeed = 0 |
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) |
Low level wrapper for Poisson Disk Pruning.
This function simply takes a mesh containing a point cloud to be pruned and a radius It returns a vector of CoordType listing the "surviving" points.
Definition at line 2324 of file point_sampling.h.
void vcg::tri::PoissonPruningExact | ( | MeshType & | m, |
std::vector< typename MeshType::VertexPointer > & | poissonSamples, | ||
typename MeshType::ScalarType & | radius, | ||
int | sampleNum, | ||
float | tolerance = 0.04 , |
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int | maxIter = 20 , |
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unsigned int | randSeed = 0 |
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Very simple wrapping for the Exact Poisson Disk Pruning.
This function simply takes a mesh and an expected number of points and returns vector of points. It performs multiple attempts with varius radii to correctly get the expected number of samples. It is obviously much slower than the other versions...
poissonSamples | the mesh that has to be pruned |
radius | the vector that will contain the chosen set of points |
Definition at line 2343 of file point_sampling.h.