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static void | Clear (MeshType &m) |
| Reset all the mesh flags (vertexes edge faces) setting everithing to zero (the default value for flags)
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static void | VertexClear (MeshType &m, unsigned int FlagMask=0xffffffff) |
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static void | EdgeClear (MeshType &m, unsigned int FlagMask=0xffffffff) |
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static void | FaceClear (MeshType &m, unsigned int FlagMask=0xffffffff) |
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static void | TetraClear (MeshType &m, unsigned int FlagMask=0xffffffff) |
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static void | VertexSet (MeshType &m, unsigned int FlagMask) |
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static void | EdgeSet (MeshType &m, unsigned int FlagMask) |
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static void | FaceSet (MeshType &m, unsigned int FlagMask) |
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static void | TetraSet (MeshType &m, unsigned int FlagMask) |
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static void | VertexClearV (MeshType &m) |
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static void | VertexClearS (MeshType &m) |
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static void | VertexClearB (MeshType &m) |
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static void | EdgeClearV (MeshType &m) |
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static void | FaceClearV (MeshType &m) |
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static void | FaceClearB (MeshType &m) |
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static void | FaceClearS (MeshType &m) |
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static void | FaceClearF (MeshType &m) |
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static void | FaceClearFaceEdgeS (MeshType &m) |
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static void | EdgeSetV (MeshType &m) |
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static void | VertexSetV (MeshType &m) |
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static void | VertexSetS (MeshType &m) |
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static void | VertexSetB (MeshType &m) |
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static void | FaceSetV (MeshType &m) |
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static void | FaceSetB (MeshType &m) |
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static void | FaceSetF (MeshType &m) |
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static void | TetraClearV (MeshType &m) |
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static void | TetraClearS (MeshType &m) |
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static void | TetraClearB (MeshType &m) |
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static void | TetraSetV (MeshType &m) |
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static void | TetraSetS (MeshType &m) |
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static void | TetraSetB (MeshType &m) |
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static void | FaceBorderFromFF (MeshType &m) |
| Compute the border flags for the faces using the Face-Face Topology. More...
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static void | TetraBorderFromTT (MeshType &m) |
| Compute the border flags for the tetras using the Tetra-Tetra Topology. More...
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static void | VertexBorderFromTT (MeshType &m) |
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static void | FaceBorderFromVF (MeshType &m) |
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static void | VertexBorderFromNone (MeshType &m) |
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static void | FaceBorderFromNone (MeshType &m) |
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static void | VertexBorderFromFaceAdj (MeshType &m) |
| Compute the PerVertex Border flag deriving it from the face-face adjacency.
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static void | VertexBorderFromFaceBorder (MeshType &m) |
| Compute the PerVertex Border flag deriving it from the border flag of faces.
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static void | VertexBorderFromEdgeAdj (MeshType &m) |
| Compute the PerVertex Border flag deriving it from the Edge-Edge adjacency (made for edgemeshes)
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static void | FaceEdgeSelSignedCrease (MeshType &m, float AngleRadNeg, float AngleRadPos, bool MarkBorderFlag=false) |
| Marks feature edges according to two signed dihedral angles. Actually it uses the face_edge selection bit on faces, we select the edges where the signed dihedral angle between the normal of two incident faces , is outside the two given thresholds. In this way all the edges that are almost planar are marked as non selected (e.g. edges to be ignored) Note that it uses the signed dihedral angle convention (negative for concave edges and positive for convex ones);. More...
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static void | FaceEdgeSelBorder (MeshType &m) |
| Selects feature edges according to Face adjacency.
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static void | FaceEdgeSelCrease (MeshType &m, float AngleRad) |
| Marks feature edges according to a given angle Actually it uses the face_edge selection bit on faces, we select the edges where the dihedral angle between the normal of two incident faces is larger than , the given thresholds. In this way all the near planar edges are marked remains not selected (e.g. edges to be ignored)
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