Classes | |
class | vcg::tri::Allocator< MeshType > |
Class to safely add and delete elements in a mesh. More... | |
class | vcg::tri::Append< MeshLeft, ConstMeshRight > |
Class to safely duplicate and append (portion of) meshes. More... | |
class | vcg::tri::UpdateBounding< ComputeMeshType > |
This class is used to compute or update the bounding box of a mesh.. More... | |
class | vcg::tri::UpdateColor< MeshType > |
Generation and processing of per-vertex and per-face colors according to various strategy. More... | |
class | vcg::tri::UpdateComponentEP< ComputeMeshType > |
This class is used to compute or update the precomputed data used to efficiently compute point-face distances. More... | |
class | vcg::tri::UpdateCurvature< MeshType > |
Management, updating and computation of per-vertex and per-face normals. More... | |
class | vcg::tri::UpdateCurvatureFitting< MeshType > |
Computation of per-vertex directions and values of curvature. More... | |
class | vcg::tri::UpdateFlags< UpdateMeshType > |
Management, updating and computation of per-vertex and per-face flags (like border flags). More... | |
class | vcg::tri::UpdateHalfEdges< MeshType > |
This class is used to build edge based data structure from indexed data structure and viceversa. More... | |
class | vcg::tri::UpdateNormal< ComputeMeshType > |
Management, updating and computation of per-vertex, per-face, and per-wedge normals. More... | |
class | vcg::tri::UpdatePosition< ComputeMeshType > |
This class is used to update vertex position according to a transformation matrix. More... | |
class | vcg::tri::UpdateQuality< UpdateMeshType > |
Generation of per-vertex and per-face qualities. More... | |
class | vcg::tri::SelectionStack< ComputeMeshType > |
A stack for saving and restoring selection. More... | |
class | vcg::tri::UpdateSelection< ComputeMeshType > |
Management, updating and conditional computation of selections (per-vertex, per-edge, and per-face). More... | |
class | vcg::tri::UpdateTexture< ComputeMeshType > |
This class is used to update/generate texcoord position according to various critera. More... | |
class | vcg::tri::UpdateTopology< UpdateMeshType > |
Generation of per-vertex and per-face topological information. More... | |
class | vcg::tri::TrivialSampler< MeshType > |
A basic sampler class that show the required interface used by the SurfaceSampling class. More... | |
Functions | |
template<class MeshType > | |
size_t | vcg::tri::Index (const MeshType &m, const typename MeshType::VertexType &v) |
template<class MeshType > | |
size_t | vcg::tri::Index (const MeshType &m, const typename MeshType::FaceType &f) |
template<class MeshType > | |
size_t | vcg::tri::Index (const MeshType &m, const typename MeshType::EdgeType &e) |
template<class MeshType > | |
size_t | vcg::tri::Index (const MeshType &m, const typename MeshType::HEdgeType &h) |
template<class MeshType > | |
size_t | vcg::tri::Index (const MeshType &m, const typename MeshType::TetraType &t) |
template<class MeshType > | |
size_t | vcg::tri::Index (const MeshType &m, const typename MeshType::VertexType *vp) |
template<class MeshType > | |
size_t | vcg::tri::Index (const MeshType &m, const typename MeshType::FaceType *fp) |
template<class MeshType > | |
size_t | vcg::tri::Index (const MeshType &m, const typename MeshType::EdgeType *e) |
template<class MeshType > | |
size_t | vcg::tri::Index (const MeshType &m, const typename MeshType::HEdgeType *h) |
template<class MeshType > | |
size_t | vcg::tri::Index (const MeshType &m, const typename MeshType::TetraType *t) |
template<class MeshType > | |
bool | vcg::tri::IsValidPointer (MeshType &m, const typename MeshType::VertexType *vp) |
template<class MeshType > | |
bool | vcg::tri::IsValidPointer (MeshType &m, const typename MeshType::EdgeType *ep) |
template<class MeshType > | |
bool | vcg::tri::IsValidPointer (MeshType &m, const typename MeshType::FaceType *fp) |
template<class MeshType > | |
bool | vcg::tri::IsValidPointer (MeshType &m, const typename MeshType::HEdgeType *hp) |
template<class MeshType > | |
bool | vcg::tri::IsValidPointer (MeshType &m, const typename MeshType::TetraType *tp) |
template<class MeshType , class ATTR_CONT > | |
void | vcg::tri::ReorderAttribute (ATTR_CONT &c, std::vector< size_t > &newVertIndex, MeshType &) |
template<class MeshType , class ATTR_CONT > | |
void | vcg::tri::ResizeAttribute (ATTR_CONT &c, size_t sz, MeshType &) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachFacePos (const MeshType &m, Callable action) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachFacePos (MeshType &m, Callable action) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachFace (const MeshType &m, Callable action) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachFace (MeshType &m, Callable action) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachVertex (const MeshType &m, Callable action) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachVertex (MeshType &m, Callable action) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachHEdge (const MeshType &m, Callable action) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachHEdge (MeshType &m, Callable action) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachEdge (const MeshType &m, Callable action) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachEdge (MeshType &m, Callable action) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachTetra (const MeshType &m, Callable action) |
template<class MeshType , typename Callable > | |
void | vcg::tri::ForEachTetra (MeshType &m, Callable action) |
This module contains the documentation for the types and the functions used for representing and managing generic triangular meshes.
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inline |
ForEachEdge Helper to traverse all the vertexes of a mesh you can simply write something like:
ForEachEdge(m, [&](const EdgeType &e){ MakeSomethingWithEdge(e); });
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inline |
ForEachFace Helper to traverse all the faces of a mesh you can simply write something like:
ForEachFace(m, [&](const FaceType &f){ MakeSomethingWithFace(f); });
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inline |
ForEachHEdge Helper to traverse all the half edges of a mesh you can simply write something like:
ForEachHEdge(m, [&](const HEdgeType &he){ MakeSomethingWithHEdge(he); });
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inline |
ForEachTetra Helper to traverse all the tetras of a mesh you can simply write something like:
ForEachTetra(m, [&](const TetraType &t){ MakeSomethingWithTetra(t); });
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inline |
ForEachVertex Helper to traverse all the vertexes of a mesh you can simply write something like:
ForEachVertex(m, [&](const VertexType &v){ MakeSomethingWithVertex(v); });