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VCG Library
Here is a list of all documented class members with links to the class documentation for each member:
- c -
can_add_hedge() :
vcg::tri::HalfEdgeTopology< MeshType >
can_remove_face() :
vcg::tri::HalfEdgeTopology< MeshType >
cb :
vcg::tri::RedetailSampler< MeshType >
Center() :
vcg::Box3< BoxScalarType >
CenterOfMass() :
vcg::tri::Inertia< MeshType >
change_vertex() :
vcg::tri::HalfEdgeTopology< MeshType >
check_diagonal_collapse_quad() :
vcg::tri::HalfEdgeTopology< MeshType >
CheckConsistency() :
vcg::tri::UpdateHalfEdges< MeshType >
CheckConsistency_FHp() :
vcg::tri::UpdateHalfEdges< MeshType >
cIMark() :
vcg::vertex::Mark< T >
Clear() :
vcg::tri::UpdateFlags< UpdateMeshType >
,
vcg::tri::UpdateSelection< ComputeMeshType >
ClearFaceFace() :
vcg::tri::UpdateTopology< UpdateMeshType >
ClearTetraTetra() :
vcg::tri::UpdateTopology< UpdateMeshType >
closestPtMesh :
vcg::tri::HausdorffSampler< MeshType >
cN() :
vcg::vertex::Normal< A, T >
Collide() :
vcg::Box3< BoxScalarType >
ColorConstant :
vcg::Color4< T >
CompactEdgeVector() :
vcg::tri::Allocator< MeshType >
CompactFaceVector() :
vcg::tri::Allocator< MeshType >
CompactTetraVector() :
vcg::tri::Allocator< MeshType >
CompactVertexVector() :
vcg::tri::Allocator< MeshType >
Compute() :
vcg::tri::Geodesic< MeshType >
,
vcg::tri::Inertia< MeshType >
ComputePoissonDiskRadius() :
vcg::tri::SurfaceSampling< MeshType, VertexSampler >
CountBitLargePolygons() :
vcg::tri::Clean< CleanMeshType >
CountBitPolygons() :
vcg::tri::Clean< CleanMeshType >
CountBitQuads() :
vcg::tri::Clean< CleanMeshType >
CountBitTris() :
vcg::tri::Clean< CleanMeshType >
CountNonManifoldEdgeEE() :
vcg::tri::Clean< CleanMeshType >
CountNonManifoldEdgeFF() :
vcg::tri::Clean< CleanMeshType >
CountNonManifoldVertexFF() :
vcg::tri::Clean< CleanMeshType >
Covariance() :
vcg::tri::Inertia< MeshType >
cP() :
vcg::vertex::Coord< A, T >
cV0() :
vcg::face::VertexRef< T >
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1.9.1 on Wed Mar 13 2024 13:53:31