VCG Library

class for computing approximate geodesic distances on a mesh More...
#include <geodesic.h>
Static Public Member Functions  
static bool  Compute (MeshType &m, const std::vector< VertexPointer > &seedVec) 
Given a set of source vertices compute the approximate geodesic distance to all the other vertices.  
class for computing approximate geodesic distances on a mesh
require VF Adjacency relation
Definition at line 154 of file geodesic.h.

inlinestatic 
Given a set of source vertices compute the approximate geodesic distance to all the other vertices.
m  the mesh 
seedVec  a vector of Vertex pointers with the sources of the flood fill 
maxDistanceThr  max distance that we travel on the mesh starting from the sources 
withinDistanceVec  a pointer to a vector for storing the vertexes reached within the passed maxDistanceThr 
sourceSeed  pointer to the handle to keep for each vertex its seed 
parentSeed  pointer to the handle to keep for each vertex its parent in the closest tree (UNRELIABLE) 
Given a mesh and a vector of pointers to seed vertices, this function compute the approximated geodesic distance from the given sources to all the mesh vertices within the given maximum distance threshold. The computed distance is stored in the vertex::Quality component. Optionally for each vertex it can store, in a passed attribute, the corresponding seed vertex (e.g. the vertex of the source set closest to him) and the 'parent' in a tree forest that connects each vertex to the closest source.
To allocate the attributes:
It requires VF adjacency relation (e.g. vertex::VFAdj and face::VFAdj components) It requires per vertex Quality (e.g. vertex::Quality component)
make it O(output) by using incremental mark and persistent attributes.
fix sourceSeed output
Definition at line 447 of file geodesic.h.