VCG Library
Todo List
Member vcg::tri::Geodesic< MeshType >::Compute (MeshType &m, const std::vector< VertexPointer > &seedVec)

make it O(output) by using incremental mark and persistent attributes.

fix sourceSeed output

Class vcg::tri::SelectionStack< ComputeMeshType >
it should be generalized to other attributes with a templated approach.