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VCG Library
- v -
V() :
vcg::face::VertexRef< T >
V0() :
vcg::edge::VertexRef< T >
,
vcg::face::VertexRef< T >
V1() :
vcg::face::VertexRef< T >
V2() :
vcg::face::VertexRef< T >
vertex_rotate_quad() :
vcg::tri::HalfEdgeTopology< MeshType >
vertex_valence() :
vcg::tri::HalfEdgeTopology< MeshType >
VertexAll() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexAreaUniform() :
vcg::tri::SurfaceSampling< MeshType, VertexSampler >
VertexBorder() :
vcg::tri::SurfaceSampling< MeshType, VertexSampler >
VertexBorderCorner() :
vcg::tri::SurfaceSampling< MeshType, VertexSampler >
VertexBorderFromEdgeAdj() :
vcg::tri::UpdateFlags< UpdateMeshType >
VertexBorderFromFaceAdj() :
vcg::tri::UpdateFlags< UpdateMeshType >
VertexBorderFromFaceBorder() :
vcg::tri::UpdateFlags< UpdateMeshType >
VertexClamp() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexClear() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexConstant() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexCornerBorder() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexCount() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexCrease() :
vcg::tri::SurfaceSampling< MeshType, VertexSampler >
VertexCurvednessFromCurvatureDir() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexFace() :
vcg::tri::UpdateTopology< UpdateMeshType >
VertexFromBorderFlag() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexFromEdgeLoose() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexFromFaceLoose() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexFromFaceStrict() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexFromQualityRange() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexInBox() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexInvert() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexNormalize() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexSaturate() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexShapeIndexFromCurvatureDir() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexTetra() :
vcg::tri::UpdateTopology< UpdateMeshType >
VertexUniform() :
vcg::tri::SurfaceSampling< MeshType, VertexSampler >
VertexValence() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexWeighted() :
vcg::tri::SurfaceSampling< MeshType, VertexSampler >
Volume() :
vcg::Box3< BoxScalarType >
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1.9.1 on Wed Mar 13 2024 13:53:31