$darkmode
Generic Component: Geometric Position of the vertex Templated on the coordinate class. In practice you use one of the two specialized class Coord3f and Coord3d You can access to the coordinate of a vertex by mean of the P(),cP() member functions. More...
#include <component.h>
 Public Types | |
| typedef A | CoordType | 
| typedef A::ScalarType | ScalarType | 
Public Member Functions | |
| const CoordType & | P () const | 
| Return a const reference to the coordinate of the vertex.  | |
| CoordType & | P () | 
| Return a reference to the coordinate of the vertex.  | |
| const CoordType & | cP () const | 
| Return a const reference to the coordinate of the vertex.  | |
| template<class RightValueType > | |
| void | ImportData (const RightValueType &rVert) | 
Static Public Member Functions | |
| static bool | HasCoord () | 
| static void | Name (std::vector< std::string > &name) | 
Generic Component: Geometric Position of the vertex Templated on the coordinate class. In practice you use one of the two specialized class Coord3f and Coord3d You can access to the coordinate of a vertex by mean of the P(),cP() member functions.