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Components that you can use to compose your Vertex type. More...
Classes | |
struct | vcg::vertex::CurvatureDirBaseType< S > |
class | vcg::vertex::EmptyCore< TT > |
class | vcg::vertex::Coord< A, T > |
Generic Component: Geometric Position of the vertex Templated on the coordinate class. In practice you use one of the two specialized class Coord3f and Coord3d You can access to the coordinate of a vertex by mean of the P(),cP() member functions. More... | |
class | vcg::vertex::Coord3f< T > |
Specialized Coord Component in floating point precision. More... | |
class | vcg::vertex::Coord3d< T > |
Specialized Coord Component in double point precision. More... | |
class | vcg::vertex::Normal< A, T > |
Generic Component: Normal of the vertex More... | |
class | vcg::vertex::Normal3s< T > |
class | vcg::vertex::Normal3f< T > |
Specialized Normal component in floating point precision. More... | |
class | vcg::vertex::Normal3d< T > |
Specialized Normal component in double point precision. More... | |
class | vcg::vertex::Mark< T > |
Per vertex Incremental Mark. More... | |
class | vcg::vertex::TexCoord< A, TT > |
Generic Component: Per vertex Texture Coords More... | |
class | vcg::vertex::TexCoord2s< TT > |
class | vcg::vertex::TexCoord2f< TT > |
Specialized Texture component in floating point precision. More... | |
class | vcg::vertex::TexCoord2d< TT > |
Specialized Texture component in double precision. More... | |
class | vcg::vertex::BitFlags< T > |
Component: Per vertex Flags More... | |
class | vcg::vertex::Color< A, T > |
Component: Per vertex Color More... | |
class | vcg::vertex::Color4b< TT > |
class | vcg::vertex::Quality< A, TT > |
Component: Per vertex quality The Quality Component is a generic place for storing a float. The term 'quality' is a bit misleading and it is due to its original storic meaning. You should intend it as a general purpose container. More... | |
class | vcg::vertex::Qualitys< TT > |
class | vcg::vertex::Qualityf< TT > |
class | vcg::vertex::Qualityd< TT > |
class | vcg::vertex::CurvatureDir< A, TT > |
Component: Per vertex curvature directions This component keep the principal curvature directions. Used by some of the algorithms of vcg::tri::UpdateCurvature to store the computed curvatures. More... | |
class | vcg::vertex::CurvatureDirf< T > |
class | vcg::vertex::CurvatureDird< T > |
class | vcg::vertex::Radius< A, TT > |
Component: Per vertex radius More... | |
class | vcg::vertex::Radiusf< TT > |
class | vcg::vertex::VEAdj< T > |
Component: Per vertex Vertex-Edge adjacency relation It stores a pointer to the first Edge of a list edges that is stored in a distributed way on the edges themselves. More... | |
class | vcg::vertex::VFAdj< T > |
Component: Per vertex Vertex-Face adjacency relation More... | |
class | vcg::vertex::VHAdj< T > |
class | vcg::vertex::VTAdj< T > |
Components that you can use to compose your Vertex type.