$darkmode
VCG Library
Classes
Vertex Components

Components that you can use to compose your Vertex type. More...

Classes

struct  vcg::vertex::CurvatureDirBaseType< S >
 
class  vcg::vertex::EmptyCore< TT >
 
class  vcg::vertex::Coord< A, T >
 Generic Component: Geometric Position of the vertex Templated on the coordinate class. In practice you use one of the two specialized class Coord3f and Coord3d You can access to the coordinate of a vertex by mean of the P(),cP() member functions. More...
 
class  vcg::vertex::Coord3f< T >
 Specialized Coord Component in floating point precision. More...
 
class  vcg::vertex::Coord3d< T >
 Specialized Coord Component in double point precision. More...
 
class  vcg::vertex::Normal< A, T >
 Generic Component: Normal of the vertex More...
 
class  vcg::vertex::Normal3s< T >
 
class  vcg::vertex::Normal3f< T >
 Specialized Normal component in floating point precision. More...
 
class  vcg::vertex::Normal3d< T >
 Specialized Normal component in double point precision. More...
 
class  vcg::vertex::Mark< T >
 Per vertex Incremental Mark. More...
 
class  vcg::vertex::TexCoord< A, TT >
 Generic Component: Per vertex Texture Coords More...
 
class  vcg::vertex::TexCoord2s< TT >
 
class  vcg::vertex::TexCoord2f< TT >
 Specialized Texture component in floating point precision. More...
 
class  vcg::vertex::TexCoord2d< TT >
 Specialized Texture component in double precision. More...
 
class  vcg::vertex::BitFlags< T >
 Component: Per vertex Flags More...
 
class  vcg::vertex::Color< A, T >
 Component: Per vertex Color More...
 
class  vcg::vertex::Color4b< TT >
 
class  vcg::vertex::Quality< A, TT >
 Component: Per vertex quality The Quality Component is a generic place for storing a float. The term 'quality' is a bit misleading and it is due to its original storic meaning. You should intend it as a general purpose container. More...
 
class  vcg::vertex::Qualitys< TT >
 
class  vcg::vertex::Qualityf< TT >
 
class  vcg::vertex::Qualityd< TT >
 
class  vcg::vertex::CurvatureDir< A, TT >
 Component: Per vertex curvature directions This component keep the principal curvature directions. Used by some of the algorithms of vcg::tri::UpdateCurvature to store the computed curvatures. More...
 
class  vcg::vertex::CurvatureDirf< T >
 
class  vcg::vertex::CurvatureDird< T >
 
class  vcg::vertex::Radius< A, TT >
 Component: Per vertex radius More...
 
class  vcg::vertex::Radiusf< TT >
 
class  vcg::vertex::VEAdj< T >
 Component: Per vertex Vertex-Edge adjacency relation It stores a pointer to the first Edge of a list edges that is stored in a distributed way on the edges themselves. More...
 
class  vcg::vertex::VFAdj< T >
 Component: Per vertex Vertex-Face adjacency relation More...
 
class  vcg::vertex::VHAdj< T >
 
class  vcg::vertex::VTAdj< T >
 

Detailed Description

Components that you can use to compose your Vertex type.