$darkmode
Component: Per vertex radius More...
#include <component.h>
Public Types | |
typedef A | RadiusType |
Public Member Functions | |
const RadiusType & | R () const |
RadiusType & | R () |
const RadiusType & | cR () const |
template<class RightValueType > | |
void | ImportData (const RightValueType &rVert) |
Static Public Member Functions | |
static bool | HasRadius () |
static void | Name (std::vector< std::string > &name) |
Component: Per vertex radius
This component keep a floating point value meant to be the average distance from the surrounding vertices. Used in point clouds by some of the point splatting and MLS surface algorithms.