$darkmode
Component: Per vertex radius More...
#include <component.h>
 Public Types | |
| typedef A | RadiusType | 
Public Member Functions | |
| const RadiusType & | R () const | 
| RadiusType & | R () | 
| const RadiusType & | cR () const | 
| template<class RightValueType > | |
| void | ImportData (const RightValueType &rVert) | 
Static Public Member Functions | |
| static bool | HasRadius () | 
| static void | Name (std::vector< std::string > &name) | 
Component: Per vertex radius
This component keep a floating point value meant to be the average distance from the surrounding vertices. Used in point clouds by some of the point splatting and MLS surface algorithms.