$darkmode
Specialized Texture component in floating point precision. More...
#include <component.h>
  
Static Public Member Functions | |
| static void | Name (std::vector< std::string > &name) | 
  Static Public Member Functions inherited from vcg::vertex::TexCoord< TexCoord2< float, 1 >, TT > | |
| static bool | HasTexCoord () | 
| static void | Name (std::vector< std::string > &name) | 
Additional Inherited Members | |
  Public Types inherited from vcg::vertex::TexCoord< TexCoord2< float, 1 >, TT > | |
| typedef TexCoord2< float, 1 > | TexCoordType | 
  Public Member Functions inherited from vcg::vertex::TexCoord< TexCoord2< float, 1 >, TT > | |
| const TexCoordType & | T () const | 
| Return a const reference to the Texture Coordinate.  | |
| TexCoordType & | T () | 
| const TexCoordType & | cT () const | 
| void | ImportData (const RightValueType &rVert) | 
Specialized Texture component in floating point precision.