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Generic Component: Per vertex Texture Coords More...
#include <component.h>
 Public Types | |
| typedef A | TexCoordType | 
Public Member Functions | |
| const TexCoordType & | T () const | 
| Return a const reference to the Texture Coordinate.  | |
| TexCoordType & | T () | 
| const TexCoordType & | cT () const | 
| template<class RightValueType > | |
| void | ImportData (const RightValueType &rVert) | 
Static Public Member Functions | |
| static bool | HasTexCoord () | 
| static void | Name (std::vector< std::string > &name) | 
Generic Component: Per vertex Texture Coords
Note that to have multiple different TexCoord for a single vertex (as it happens on atlas where a vertex can belong to two triangles mapped on different portionof the texture) you have two options:
It is templated on the TextureCoord type. Usually you use the specialized classes TexCoord2f or TexCoord2d; See the TexCoord2 class to see how to access to texture coordinate values.