Per vertex Incremental Mark.
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#include <component.h>
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const int & | IMark () const |
| | Return a const reference to the incremental mark value.
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int & | IMark () |
| | Return a reference to the incremental mark value.
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int | cIMark () const |
| | Return a const reference to the incremental mark value.
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void | InitIMark () |
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template<class RightValueType > |
| void | ImportData (const RightValueType &rVert) |
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static bool | HasMark () |
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static void | Name (std::vector< std::string > &name) |
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template<class T>
class vcg::vertex::Mark< T >
Per vertex Incremental Mark.
It is just an int that allows to efficently un-mark the whole mesh.
- See also
- UnmarkAll
The documentation for this class was generated from the following file: