$darkmode
Per vertex Incremental Mark. More...
#include <component.h>
 Public Member Functions | |
| const int & | IMark () const | 
| Return a const reference to the incremental mark value.  | |
| int & | IMark () | 
| Return a reference to the incremental mark value.  | |
| int | cIMark () const | 
| Return a const reference to the incremental mark value.  | |
| void | InitIMark () | 
| template<class RightValueType > | |
| void | ImportData (const RightValueType &rVert) | 
Static Public Member Functions | |
| static bool | HasMark () | 
| static void | Name (std::vector< std::string > &name) | 
Per vertex Incremental Mark.
It is just an int that allows to efficently un-mark the whole mesh.