$darkmode
#include <color4.h>
Public Types | |
enum | ColorConstant { Black = 0xff000000 , Gray = 0xff808080 , White = 0xffffffff , Red = 0xff0000ff , Green = 0xff00ff00 , Blue = 0xffff0000 , Cyan = 0xffffff00 , Yellow = 0xff00ffff , Magenta = 0xffff00ff , LightGray =0xffc0c0c0 , LightRed =0xff8080ff , LightGreen =0xff80ff80 , LightBlue =0xffff8080 , DarkGray =0xff404040 , DarkRed =0xff000040 , DarkGreen =0xff004000 , DarkBlue =0xff400000 } |
Public Member Functions | |
Color4 (const T nx, const T ny, const T nz, const T nw) | |
Color4 (const Point4< T > &c) | |
Color4 (ColorConstant cc) | |
Color4 (unsigned int cc) | |
template<class Q > | |
void | Import (const Color4< Q > &b) |
template<class Q > | |
void | Import (const Point4< Q > &b) |
Color4 | operator+ (const Color4 &p) const |
template<class ScalarInterpType > | |
void | lerp (const Color4 &c0, const Color4 &c1, const ScalarInterpType x) |
template<class ScalarInterpType > | |
void | lerp (const Color4 &c0, const Color4 &c1, const Color4 &c2, const Point3< ScalarInterpType > &ip) |
void | SetColorRamp (const float &minf, const float &maxf, float v) |
given a float and a range set the corresponding color in the well known red->green->blue color ramp. To reverse the direction of the ramp just swap minf and maxf. | |
void | SetColorRampParula (const float &minf, const float &maxf, float v) |
void | SetColorRampParula (float v) |
void | SetHSVColor (float h, float s, float v) |
void | SetGrayShade (float f) |
void | Import (const Color4< unsigned char > &b) |
END CLASS ///////////////////. | |
void | Import (const Color4< unsigned char > &b) |
void | Import (const Color4< float > &b) |
void | Import (const Point4< float > &b) |
void | Import (const Point4< double > &b) |
Color4< unsigned char > | Construct (const Color4< float > &b) |
Color4< float > | Construct (const Color4< unsigned char > &b) |
Color4< double > | Construct (const Color4< unsigned char > &b) |
Color4 (Color4< unsigned char >::ColorConstant cc) | |
Color4 (Color4< float >::ColorConstant cc) | |
Color4 (Color4< double >::ColorConstant cc) | |
Color4 (unsigned int cc) | |
Color4 (unsigned int cc) | |
Color4 (unsigned int cc) | |
Color4< unsigned char > | operator+ (const Color4< unsigned char > &p) const |
unsigned short | ToUnsignedB5G5R5 (const Color4< unsigned char > &cc) |
unsigned short | ToUnsignedR5G5B5 (const Color4< unsigned char > &cc) |
unsigned int | ToUnsignedA8R8G8B8 (const Color4< unsigned char > &cc) |
Color4< unsigned char > | FromUnsignedR5G5B5 (unsigned short val) |
Color4< unsigned char > | FromUnsignedB5G5R5 (unsigned short val) |
Static Public Member Functions | |
template<class Q > | |
static Color4 | Construct (const Color4< Q > &b) |
static Color4 | GrayShade (float f) |
static Color4 | Scatter (int range, int value, float Sat=.3f, float Val=.9f) |
static Color4 | ColorRamp (const float &minf, const float &maxf, float v) |
static unsigned short | ToUnsignedB5G5R5 (const Color4 &) |
static unsigned short | ToUnsignedR5G5B5 (const Color4 &) |
static unsigned int | ToUnsignedA8R8G8B8 (const Color4 &) |
static Color4 | FromUnsignedB5G5R5 (unsigned short) |
static Color4 | FromUnsignedR5G5B5 (unsigned short) |
The templated class for representing 4 entity color. The class is templated over the ScalarType. class that is used to represent color with float or with unsigned chars. All the usual operator overloading (* + - ...) is present.
enum vcg::Color4::ColorConstant |
Constant for storing standard colors. Each color is stored in a simple in so that the bit pattern match with the one of Color4b.
|
inlinestatic |
Given an integer returns a well ordering of colors so that every color differs as much as possible form the previous one params: range is the maximum expected value (max of the range) value is the requested position (it must be <range);