$darkmode
#include <geodesic.h>
Public Member Functions | |
template<class CrossFunctor > | |
AnisotropicDistance (MeshType &m, CrossFunctor &cf) | |
ScalarType | operator() (VertexType *v0, VertexType *v1) |
Anisotropic Distance Functor
Given a couple of vertexes over the surface (usually an edge) it returns a distance value that is biased according to a tangential cross field. It is assumed that the cross field is smooth enough so that you can safely blend the two directions