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template<class FaceType > |
bool | IsManifold (FaceType const &f, const int j) |
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template<class FaceType > |
bool | IsBorder (FaceType const &f, const int j) |
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template<class FaceType > |
FaceType::ScalarType | DihedralAngleRad (FaceType &f, const int i) |
| Compute the signed dihedral angle between the normals of two adjacent faces.
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template<class FaceType > |
FaceType::ScalarType | WedgeAngleRad (FaceType &f, const int i) |
| Return the internal angle (in radians) of the i-th wedge of the triangle.
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template<class FaceType > |
int | BorderCount (FaceType const &f) |
| Count border edges of the face.
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template<class FaceType > |
int | ComplexSize (FaceType &f, const int e) |
| Counts the number of incident faces in a complex edge.
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template<class FaceType > |
bool | FFCorrectness (FaceType &f, const int e) |
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template<class FaceType > |
void | FFDetachManifold (FaceType &f, const int e) |
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template<class FaceType > |
void | FFDetach (FaceType &f, const int e) |
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template<class FaceType > |
void | FFAttach (FaceType *f, int z1, FaceType *f2, int z2) |
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template<class FaceType > |
void | FFAttachManifold (FaceType *f1, int z1, FaceType *f2, int z2) |
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template<class FaceType > |
bool | CheckOrientation (FaceType &f, int z) |
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template<class FaceType > |
void | SwapEdge (FaceType &f, const int z) |
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template<class FaceType > |
bool | FFLinkCondition (FaceType &f, const int z) |
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template<class MeshType > |
void | FFEdgeCollapse (MeshType &m, typename MeshType::FaceType &f, const int z) |
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template<class FaceType > |
bool | CheckFlipEdgeNormal (FaceType &f, const int z, const float angleRad) |
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template<class FaceType > |
bool | CheckFlipEdge (FaceType &f, int z) |
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template<class FaceType > |
void | FlipEdge (FaceType &f, const int z) |
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template<class FaceType > |
void | FlipEdgeNotManifold (FaceType &f, const int z) |
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template<class FaceType > |
void | VFAppend (FaceType *f, int z) |
| Append a face in VF list of vertex f->V(z)
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template<class FaceType > |
void | VVStarVF (typename FaceType::VertexType *vp, std::vector< typename FaceType::VertexType * > &starVec) |
| Compute the set of vertices adjacent to a given vertex using VF adjacency.
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template<class FaceType > |
void | VVExtendedStarVF (typename FaceType::VertexType *vp, const int num_step, std::vector< typename FaceType::VertexType * > &vertVec) |
| Compute the set of vertices adjacent to a given vertex using VF adjacency.
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template<class FaceType > |
void | VFStarVF (typename FaceType::VertexType *vp, std::vector< FaceType * > &faceVec, std::vector< int > &indexes) |
| Compute the set of faces adjacent to a given vertex using VF adjacency.
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template<class FaceType > |
void | EFStarFF (FaceType *fp, int ei, std::vector< FaceType * > &faceVec, std::vector< int > &indVed) |
| Compute the set of faces incident onto a given edge using FF adjacency.
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template<class FaceType > |
void | VFExtendedStarVF (typename FaceType::VertexType *vp, const int num_step, std::vector< FaceType * > &faceVec) |
| Compute the set of faces adjacent to a given vertex using VF adjacency.
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template<class FaceType > |
void | VVOrderedStarFF (const Pos< FaceType > &startPos, std::vector< typename FaceType::VertexType * > &vertexVec) |
| Compute the ordered set of vertices adjacent to a given vertex using FF adiacency.
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template<class FaceType > |
void | VVOrderedStarFF (const Pos< FaceType > &startPos, std::vector< typename FaceType::VertexType * > &vertexVec, const bool ccw) |
| Compute the ordered set of vertices adjacent to a given vertex using FF adiacency.
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template<class FaceType > |
void | VFOrderedStarFF (const Pos< FaceType > &startPos, std::vector< Pos< FaceType > > &posVec) |
| Compute the ordered set of faces adjacent to a given vertex using FF adiacency.
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template<class FaceType > |
void | VFOrderedStarFF (const Pos< FaceType > &startPos, std::vector< Pos< FaceType > > &posVec, const bool ccw) |
| Compute the ordered set of faces adjacent to a given vertex using FF adiacency.
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template<class FaceType > |
void | VFOrderedStarFF (const Pos< FaceType > &startPos, std::vector< FaceType * > &faceVec, std::vector< int > &edgeVec) |
| Compute the ordered set of faces adjacent to a given vertex using FF adiacency.
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template<class FaceType > |
bool | ShareEdgeFF (FaceType *f0, FaceType *f1, int *i0=0, int *i1=0) |
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template<class FaceType > |
int | CountSharedVertex (FaceType *f0, FaceType *f1) |
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template<class FaceType > |
bool | FindSharedVertex (FaceType *f0, FaceType *f1, int &i, int &j) |
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template<class FaceType > |
bool | FindSharedEdge (FaceType *f0, FaceType *f1, int &i, int &j) |
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template<class FaceType > |
bool | FindSharedFaces (typename FaceType::VertexType *v0, typename FaceType::VertexType *v1, FaceType *&f0, FaceType *&f1, int &e0, int &e1) |
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Global algorithms and classes working on generic faces are defined in this namespace. Typical example are the topological surgery functions (like vcg::face::Detach and vcg::face::IsBorder) and the class vcg::face::Pos for defining positions over a mesh. Note that for sake of brevity the main face class is defined outside this namespace.