$darkmode
Per vertex Incremental Mark. More...
#include <component.h>
Public Member Functions | |
int & | IMark () |
int | IMark () const |
int | cIMark () const |
void | InitIMark () |
template<class RightValueType > | |
void | ImportData (const RightValueType &rightF) |
Static Public Member Functions | |
static bool | HasMark () |
static void | Name (std::vector< std::string > &name) |
Per vertex Incremental Mark.
It is just an int
that allows to efficently (in constant time) un-mark the whole mesh.