25 #ifndef __VCG_TRI_UPDATE_TEXTURE 
   26 #define __VCG_TRI_UPDATE_TEXTURE 
   38 template <
class ComputeMeshType>
 
   43 typedef ComputeMeshType MeshType; 
 
   44 typedef typename MeshType::ScalarType     ScalarType;
 
   45 typedef typename MeshType::VertexType     VertexType;
 
   46 typedef typename MeshType::VertexPointer  VertexPointer;
 
   47 typedef typename MeshType::VertexIterator VertexIterator;
 
   48 typedef typename MeshType::FaceType       FaceType;
 
   49 typedef typename MeshType::FacePointer    FacePointer;
 
   50 typedef typename MeshType::FaceIterator   FaceIterator;
 
   51 typedef typename vcg::Point2<ScalarType> UVCoordType;
 
   58     for(fi=m.face.begin();fi!=m.face.end();++fi)
 
   63                 (*fi).WT(i).U()= (*fi).V(i)->cP() * uVec;
 
   64                 (*fi).WT(i).V()= (*fi).V(i)->cP() * vVec;
 
   65                 bb.Add((*fi).WT(i).P());
 
   69     ScalarType wideU =  bb.max[0]- bb.min[0];
 
   70     ScalarType wideV =  bb.max[1]- bb.min[1];
 
   74         ScalarType deltaGutter = std::min(wideU, wideV) * std::min(sideGutter, (ScalarType)0.5);
 
   76         bb.max[0] += deltaGutter;
 
   77         bb.min[0] -= deltaGutter;
 
   78         bb.max[1] += deltaGutter;
 
   79         bb.min[1] -= deltaGutter;
 
   81         wideU = bb.max[0] - bb.min[0];
 
   82         wideV = bb.max[1] - bb.min[1];
 
   86         wideU = std::max(wideU, wideV);
 
   90     for (fi = m.face.begin(); fi != m.face.end(); ++fi)
 
   93         for (
int i = 0; i<3; ++i)
 
   95             (*fi).WT(i).U() = ((*fi).WT(i).U() - bb.min[0]) / wideU;
 
   96             (*fi).WT(i).V() = ((*fi).WT(i).V() - bb.min[1]) / wideV;
 
  101 static void WedgeTexFromVertexTex(ComputeMeshType &m)
 
  103   for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
 
  106                for(
int i=0;i<fi->VN();++i)
 
  108                  (*fi).WT(i).U() = (*fi).V(i)->T().U();
 
  109                  (*fi).WT(i).V() = (*fi).V(i)->T().V();
 
  125     for(fi=m.face.begin();fi!=m.face.end();++fi)
 
  126         if(!(*fi).IsD()) 
if((*fi).WT(0).N()==-1) found = 
true;
 
  129     m.textures.push_back(texturename);
 
  131     int nullId=m.textures.size()-1;
 
  133     for(fi=m.face.begin();fi!=m.face.end();++fi)
 
  134         if(!(*fi).IsD()) 
if((*fi).WT(0).N()==-1)        
 
  136             (*fi).WT(0).N() = nullId;
 
  137             (*fi).WT(1).N() = nullId;
 
  138             (*fi).WT(2).N() = nullId;           
 
  150   tri::RequireVFAdjacency(m);
 
  153     face::VFIterator<FaceType> vfi(&v);
 
  154     std::vector<UVCoordType> clusterVec;
 
  155     clusterVec.push_back(vfi.F()->WT(vfi.I()).P());
 
  159       UVCoordType cur= vfi.F()->WT(vfi.I()).P();
 
  161       for(
auto p:clusterVec) {
 
  162         if(p!=cur && Distance(p,cur) < mergeThr){ 
 
  163           vfi.F()->WT(vfi.I()).P()=p;
 
  169         clusterVec.push_back(cur);
 
This class is used to update/generate texcoord position according to various critera.
Definition: texture.h:40
 
static int WedgeTexMergeClose(ComputeMeshType &m, ScalarType mergeThr=ScalarType(1.0/65536.0))
Merge supposedly wrong texcoords It can happens that for rounding errors texcoords on different wedge...
Definition: texture.h:148
 
static void WedgeTexRemoveNull(ComputeMeshType &m, const std::string &texturename)
Definition: texture.h:119
 
void ForEachVertex(const MeshType &m, Callable action)
Definition: foreach.h:126
 
Definition: namespaces.dox:6