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VCG Library
vcg::tri::SurfaceSampling< MeshType, VertexSampler > Member List

This is the complete list of members for vcg::tri::SurfaceSampling< MeshType, VertexSampler >, including all inherited members.

AllEdge(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
AllFace(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
AllVertex(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
AllVertex(MeshType &m, VertexSampler &ps, bool onlySelected) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
Ceil enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >
checkPoissonDisk(SampleSHT &sht, const Point3< ScalarType > &p, ScalarType radius) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
ComputePoissonDiskRadius(MeshType &origMesh, int sampleNum)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
ComputePoissonSampleNum(MeshType &origMesh, ScalarType diskRadius) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius, EdgeSamplingStrategy strategy=Floor)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
EdgeMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum, bool sampleAllEdges)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
EdgeSamplingStrategy enum namevcg::tri::SurfaceSampling< MeshType, VertexSampler >
EdgeUniform(MeshType &m, VertexSampler &ps, int sampleNum, bool sampleFauxEdge=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
FaceSimilar(MeshType &m, VertexSampler &ps, int sampleNum, bool dualFlag, bool randomFlag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
FaceSubdivision(MeshType &m, VertexSampler &ps, int sampleNum, bool randSample)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
FaceSubdivisionOld(MeshType &m, VertexSampler &ps, int sampleNum, bool randSample)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
FaceUniform(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
FillAndShuffleFacePointerVector(MeshType &m, std::vector< FacePointer > &faceVec) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
FillAndShuffleVertexPointerVector(MeshType &m, std::vector< VertexPointer > &vertVec) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
Floor enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >
getBestPrecomputedMontecarloSample(Point3i &cell, MontecarloSHT &samplepool, ScalarType diskRadius, const PoissonDiskParam &pp) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
getSampleFromCell(Point3i &cell, MontecarloSHT &samplepool) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
HierarchicalPoissonDisk(MeshType &origMesh, VertexSampler &ps, MeshType &montecarloMesh, ScalarType diskRadius, const struct PoissonDiskParam pp=PoissonDiskParam())vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
InitRadiusHandleFromQuality(MeshType &sampleMesh, PerVertexFloatAttribute &rH, ScalarType diskRadius, ScalarType radiusVariance, bool invert)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
InitSpatialHashTable(MeshType &montecarloMesh, MontecarloSHT &montecarloSHT, ScalarType diskRadius, struct PoissonDiskParam pp=PoissonDiskParam()) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
LnFac(int n) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
Montecarlo(MeshType &m, VertexSampler &ps, int sampleNum)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
MontecarloPoisson(MeshType &m, VertexSampler &ps, int sampleNum)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
Poisson(double lambda)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
PoissonDiskPruning(VertexSampler &ps, MeshType &montecarloMesh, ScalarType diskRadius, PoissonDiskParam &pp)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
PoissonDiskPruningByNumber(VertexSampler &ps, MeshType &m, size_t sampleNum, ScalarType &diskRadius, PoissonDiskParam &pp, float tolerance=0.04, int maxIter=20) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
PoissonRatioUniforms(double L) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
RandomBarycentric() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
RandomDouble01() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
RandomInt(unsigned int i) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
RandomPointInTriangle(const FaceType &f) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
RegularRecursiveOffset(MeshType &m, std::vector< CoordType > &pvec, ScalarType offset, float minDiag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
Round enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >
SamplingRandomGenerator() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
SingleFaceRaster(typename MeshType::FaceType &f, VertexSampler &ps, const Point2< typename MeshType::ScalarType > &v0, const Point2< typename MeshType::ScalarType > &v1, const Point2< typename MeshType::ScalarType > &v2, bool correctSafePointsBaryCoords=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
SingleFaceSimilar(FacePointer fp, VertexSampler &ps, int n_samples_per_edge) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
SingleFaceSimilarDual(FacePointer fp, VertexSampler &ps, int n_samples_per_edge, bool randomFlag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
SingleFaceSubdivision(int sampleNum, const CoordType &v0, const CoordType &v1, const CoordType &v2, VertexSampler &ps, FacePointer fp, bool randSample) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
SingleFaceSubdivisionOld(int sampleNum, const CoordType &v0, const CoordType &v1, const CoordType &v2, VertexSampler &ps, FacePointer fp, bool randSample) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
StratifiedMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
SubdivideAndSample(MeshType &m, std::vector< CoordType > &pvec, const Box3< ScalarType > bb, RRParam &rrp, float curDiag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
Texture(MeshType &m, VertexSampler &ps, int textureWidth, int textureHeight, bool correctSafePointsBaryCoords=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
TriMeshGrid typedef (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >
VertexAreaUniform(MeshType &m, VertexSampler &ps, int sampleNum)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
VertexBorder(MeshType &m, VertexSampler &ps)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
VertexBorderCorner(MeshType &m, VertexSampler &ps, ScalarType angleRad)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
VertexCrease(MeshType &m, VertexSampler &ps)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
VertexUniform(MeshType &m, VertexSampler &ps, int sampleNum, bool onlySelected)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
VertexUniform(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
VertexWeighted(MeshType &m, VertexSampler &ps, int sampleNum)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
WeightedArea(FaceType &f, PerVertexFloatAttribute &wH) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic
WeightedMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum, float variance)vcg::tri::SurfaceSampling< MeshType, VertexSampler >inlinestatic