| AllEdge(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | AllFace(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | AllVertex(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | AllVertex(MeshType &m, VertexSampler &ps, bool onlySelected) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | Ceil enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > |  | 
  | checkPoissonDisk(SampleSHT &sht, const Point3< ScalarType > &p, ScalarType radius) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | ComputePoissonDiskRadius(MeshType &origMesh, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | ComputePoissonSampleNum(MeshType &origMesh, ScalarType diskRadius) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius, EdgeSamplingStrategy strategy=Floor) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | EdgeMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum, bool sampleAllEdges) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | EdgeSamplingStrategy enum name | vcg::tri::SurfaceSampling< MeshType, VertexSampler > |  | 
  | EdgeUniform(MeshType &m, VertexSampler &ps, int sampleNum, bool sampleFauxEdge=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | FaceSimilar(MeshType &m, VertexSampler &ps, int sampleNum, bool dualFlag, bool randomFlag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | FaceSubdivision(MeshType &m, VertexSampler &ps, int sampleNum, bool randSample) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | FaceSubdivisionOld(MeshType &m, VertexSampler &ps, int sampleNum, bool randSample) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | FaceUniform(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | FillAndShuffleFacePointerVector(MeshType &m, std::vector< FacePointer > &faceVec) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | FillAndShuffleVertexPointerVector(MeshType &m, std::vector< VertexPointer > &vertVec) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | Floor enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > |  | 
  | getBestPrecomputedMontecarloSample(Point3i &cell, MontecarloSHT &samplepool, ScalarType diskRadius, const PoissonDiskParam &pp) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | getSampleFromCell(Point3i &cell, MontecarloSHT &samplepool) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | HierarchicalPoissonDisk(MeshType &origMesh, VertexSampler &ps, MeshType &montecarloMesh, ScalarType diskRadius, const struct PoissonDiskParam pp=PoissonDiskParam()) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | InitRadiusHandleFromQuality(MeshType &sampleMesh, PerVertexFloatAttribute &rH, ScalarType diskRadius, ScalarType radiusVariance, bool invert) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | InitSpatialHashTable(MeshType &montecarloMesh, MontecarloSHT &montecarloSHT, ScalarType diskRadius, struct PoissonDiskParam pp=PoissonDiskParam()) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | LnFac(int n) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | Montecarlo(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | MontecarloPoisson(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | Poisson(double lambda) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | PoissonDiskPruning(VertexSampler &ps, MeshType &montecarloMesh, ScalarType diskRadius, PoissonDiskParam &pp) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | PoissonDiskPruningByNumber(VertexSampler &ps, MeshType &m, size_t sampleNum, ScalarType &diskRadius, PoissonDiskParam &pp, float tolerance=0.04, int maxIter=20) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | PoissonRatioUniforms(double L) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | RandomBarycentric() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | RandomDouble01() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | RandomInt(unsigned int i) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | RandomPointInTriangle(const FaceType &f) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | RegularRecursiveOffset(MeshType &m, std::vector< CoordType > &pvec, ScalarType offset, float minDiag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | Round enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > |  | 
  | SamplingRandomGenerator() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | SingleFaceRaster(typename MeshType::FaceType &f, VertexSampler &ps, const Point2< typename MeshType::ScalarType > &v0, const Point2< typename MeshType::ScalarType > &v1, const Point2< typename MeshType::ScalarType > &v2, bool correctSafePointsBaryCoords=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | SingleFaceSimilar(FacePointer fp, VertexSampler &ps, int n_samples_per_edge) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | SingleFaceSimilarDual(FacePointer fp, VertexSampler &ps, int n_samples_per_edge, bool randomFlag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | SingleFaceSubdivision(int sampleNum, const CoordType &v0, const CoordType &v1, const CoordType &v2, VertexSampler &ps, FacePointer fp, bool randSample) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | SingleFaceSubdivisionOld(int sampleNum, const CoordType &v0, const CoordType &v1, const CoordType &v2, VertexSampler &ps, FacePointer fp, bool randSample) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | StratifiedMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | SubdivideAndSample(MeshType &m, std::vector< CoordType > &pvec, const Box3< ScalarType > bb, RRParam &rrp, float curDiag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | Texture(MeshType &m, VertexSampler &ps, int textureWidth, int textureHeight, bool correctSafePointsBaryCoords=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | TriMeshGrid typedef (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > |  | 
  | VertexAreaUniform(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | VertexBorder(MeshType &m, VertexSampler &ps) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | VertexBorderCorner(MeshType &m, VertexSampler &ps, ScalarType angleRad) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | VertexCrease(MeshType &m, VertexSampler &ps) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | VertexUniform(MeshType &m, VertexSampler &ps, int sampleNum, bool onlySelected) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | VertexUniform(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | VertexWeighted(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | WeightedArea(FaceType &f, PerVertexFloatAttribute &wH) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic | 
  | WeightedMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum, float variance) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |