AllEdge(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
AllFace(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
AllVertex(MeshType &m, VertexSampler &ps) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
AllVertex(MeshType &m, VertexSampler &ps, bool onlySelected) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
Ceil enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | |
checkPoissonDisk(SampleSHT &sht, const Point3< ScalarType > &p, ScalarType radius) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
ComputePoissonDiskRadius(MeshType &origMesh, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
ComputePoissonSampleNum(MeshType &origMesh, ScalarType diskRadius) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius, EdgeSamplingStrategy strategy=Floor) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
EdgeMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum, bool sampleAllEdges) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
EdgeSamplingStrategy enum name | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | |
EdgeUniform(MeshType &m, VertexSampler &ps, int sampleNum, bool sampleFauxEdge=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
FaceSimilar(MeshType &m, VertexSampler &ps, int sampleNum, bool dualFlag, bool randomFlag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
FaceSubdivision(MeshType &m, VertexSampler &ps, int sampleNum, bool randSample) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
FaceSubdivisionOld(MeshType &m, VertexSampler &ps, int sampleNum, bool randSample) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
FaceUniform(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
FillAndShuffleFacePointerVector(MeshType &m, std::vector< FacePointer > &faceVec) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
FillAndShuffleVertexPointerVector(MeshType &m, std::vector< VertexPointer > &vertVec) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
Floor enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | |
getBestPrecomputedMontecarloSample(Point3i &cell, MontecarloSHT &samplepool, ScalarType diskRadius, const PoissonDiskParam &pp) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
getSampleFromCell(Point3i &cell, MontecarloSHT &samplepool) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
HierarchicalPoissonDisk(MeshType &origMesh, VertexSampler &ps, MeshType &montecarloMesh, ScalarType diskRadius, const struct PoissonDiskParam pp=PoissonDiskParam()) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
InitRadiusHandleFromQuality(MeshType &sampleMesh, PerVertexFloatAttribute &rH, ScalarType diskRadius, ScalarType radiusVariance, bool invert) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
InitSpatialHashTable(MeshType &montecarloMesh, MontecarloSHT &montecarloSHT, ScalarType diskRadius, struct PoissonDiskParam pp=PoissonDiskParam()) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
LnFac(int n) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
Montecarlo(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
MontecarloPoisson(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
Poisson(double lambda) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
PoissonDiskPruning(VertexSampler &ps, MeshType &montecarloMesh, ScalarType diskRadius, PoissonDiskParam &pp) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
PoissonDiskPruningByNumber(VertexSampler &ps, MeshType &m, size_t sampleNum, ScalarType &diskRadius, PoissonDiskParam &pp, float tolerance=0.04, int maxIter=20) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
PoissonRatioUniforms(double L) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
RandomBarycentric() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
RandomDouble01() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
RandomInt(unsigned int i) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
RandomPointInTriangle(const FaceType &f) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
RegularRecursiveOffset(MeshType &m, std::vector< CoordType > &pvec, ScalarType offset, float minDiag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
Round enum value (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | |
SamplingRandomGenerator() (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
SingleFaceRaster(typename MeshType::FaceType &f, VertexSampler &ps, const Point2< typename MeshType::ScalarType > &v0, const Point2< typename MeshType::ScalarType > &v1, const Point2< typename MeshType::ScalarType > &v2, bool correctSafePointsBaryCoords=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
SingleFaceSimilar(FacePointer fp, VertexSampler &ps, int n_samples_per_edge) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
SingleFaceSimilarDual(FacePointer fp, VertexSampler &ps, int n_samples_per_edge, bool randomFlag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
SingleFaceSubdivision(int sampleNum, const CoordType &v0, const CoordType &v1, const CoordType &v2, VertexSampler &ps, FacePointer fp, bool randSample) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
SingleFaceSubdivisionOld(int sampleNum, const CoordType &v0, const CoordType &v1, const CoordType &v2, VertexSampler &ps, FacePointer fp, bool randSample) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
StratifiedMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
SubdivideAndSample(MeshType &m, std::vector< CoordType > &pvec, const Box3< ScalarType > bb, RRParam &rrp, float curDiag) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
Texture(MeshType &m, VertexSampler &ps, int textureWidth, int textureHeight, bool correctSafePointsBaryCoords=true) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
TriMeshGrid typedef (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | |
VertexAreaUniform(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
VertexBorder(MeshType &m, VertexSampler &ps) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
VertexBorderCorner(MeshType &m, VertexSampler &ps, ScalarType angleRad) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
VertexCrease(MeshType &m, VertexSampler &ps) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
VertexUniform(MeshType &m, VertexSampler &ps, int sampleNum, bool onlySelected) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
VertexUniform(MeshType &m, VertexSampler &ps, int sampleNum) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
VertexWeighted(MeshType &m, VertexSampler &ps, int sampleNum) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
WeightedArea(FaceType &f, PerVertexFloatAttribute &wH) (defined in vcg::tri::SurfaceSampling< MeshType, VertexSampler >) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |
WeightedMontecarlo(MeshType &m, VertexSampler &ps, int sampleNum, float variance) | vcg::tri::SurfaceSampling< MeshType, VertexSampler > | inlinestatic |