VCG Library
vcg::tri::Allocator< MeshType > Member List

This is the complete list of members for vcg::tri::Allocator< MeshType >, including all inherited members.

AddEdge(MeshType &m, VertexPointer v0, VertexPointer v1)vcg::tri::Allocator< MeshType >inlinestatic
AddEdge(MeshType &m, CoordType p0, CoordType p1)vcg::tri::Allocator< MeshType >inlinestatic
AddEdges(MeshType &m, size_t n, PointerUpdater< EdgePointer > &pu)vcg::tri::Allocator< MeshType >inlinestatic
AddEdges(MeshType &m, size_t n)vcg::tri::Allocator< MeshType >inlinestatic
AddEdges(MeshType &m, size_t n, std::vector< EdgePointer * > &local_vec)vcg::tri::Allocator< MeshType >inlinestatic
AddFace(MeshType &m, VertexPointer v0, VertexPointer v1, VertexPointer v2)vcg::tri::Allocator< MeshType >inlinestatic
AddFace(MeshType &m, size_t v0, size_t v1, size_t v2)vcg::tri::Allocator< MeshType >inlinestatic
AddFace(MeshType &m, CoordType p0, CoordType p1, CoordType p2)vcg::tri::Allocator< MeshType >inlinestatic
AddFaces(MeshType &m, size_t n)vcg::tri::Allocator< MeshType >inlinestatic
AddFaces(MeshType &m, size_t n, std::vector< FacePointer * > &local_vec)vcg::tri::Allocator< MeshType >inlinestatic
AddFaces(MeshType &m, size_t n, PointerUpdater< FacePointer > &pu)vcg::tri::Allocator< MeshType >inlinestatic
AddHEdges(MeshType &m, size_t n, PointerUpdater< HEdgePointer > &pu)vcg::tri::Allocator< MeshType >inlinestatic
AddHEdges(MeshType &m, size_t n)vcg::tri::Allocator< MeshType >inlinestatic
AddHEdges(MeshType &m, size_t n, std::vector< HEdgePointer * > &local_vec)vcg::tri::Allocator< MeshType >inlinestatic
AddPerVertexAttribute(MeshType &m, std::string name)vcg::tri::Allocator< MeshType >inlinestatic
AddQuadFace(MeshType &m, VertexPointer v0, VertexPointer v1, VertexPointer v2, VertexPointer v3)vcg::tri::Allocator< MeshType >inlinestatic
AddVertex(MeshType &m, const CoordType &p)vcg::tri::Allocator< MeshType >inlinestatic
AddVertex(MeshType &m, const CoordType &p, const CoordType &n)vcg::tri::Allocator< MeshType >inlinestatic
AddVertex(MeshType &m, const CoordType &p, const Color4b &c)vcg::tri::Allocator< MeshType >inlinestatic
AddVertices(MeshType &m, size_t n, PointerUpdater< VertexPointer > &pu)vcg::tri::Allocator< MeshType >inlinestatic
AddVertices(MeshType &m, size_t n)vcg::tri::Allocator< MeshType >inlinestatic
AddVertices(MeshType &m, size_t n, std::vector< VertexPointer * > &local_vec)vcg::tri::Allocator< MeshType >inlinestatic
CompactEdgeVector(MeshType &m, PointerUpdater< EdgePointer > &pu)vcg::tri::Allocator< MeshType >inlinestatic
CompactEdgeVector(MeshType &m)vcg::tri::Allocator< MeshType >inlinestatic
CompactFaceVector(MeshType &m, PointerUpdater< FacePointer > &pu)vcg::tri::Allocator< MeshType >inlinestatic
CompactFaceVector(MeshType &m)vcg::tri::Allocator< MeshType >inlinestatic
CompactVertexVector(MeshType &m, PointerUpdater< VertexPointer > &pu)vcg::tri::Allocator< MeshType >inlinestatic
CompactVertexVector(MeshType &m)vcg::tri::Allocator< MeshType >inlinestatic
DeleteEdge(MeshType &m, EdgeType &e)vcg::tri::Allocator< MeshType >inlinestatic
DeleteFace(MeshType &m, FaceType &f)vcg::tri::Allocator< MeshType >inlinestatic
DeleteHEdge(MeshType &m, HEdgeType &h)vcg::tri::Allocator< MeshType >inlinestatic
DeletePerEdgeAttribute(MeshType &m, typename MeshType::template PerEdgeAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< MeshType >inlinestatic
DeletePerFaceAttribute(MeshType &m, typename MeshType::template PerFaceAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< MeshType >inlinestatic
DeletePerMeshAttribute(MeshType &m, typename MeshType::template PerMeshAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< MeshType >inlinestatic
DeletePerVertexAttribute(MeshType &m, typename MeshType::template PerVertexAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< MeshType >inlinestatic
DeleteVertex(MeshType &m, VertexType &v)vcg::tri::Allocator< MeshType >inlinestatic
FindPerVertexAttribute(MeshType &m, const std::string &name)vcg::tri::Allocator< MeshType >inlinestatic
GetAllPerVertexAttribute(MeshType &m, std::vector< std::string > &all)vcg::tri::Allocator< MeshType >inlinestatic
GetPerEdgeAttribute(MeshType &m, std::string name=std::string(""))vcg::tri::Allocator< MeshType >inlinestatic
GetPerFaceAttribute(MeshType &m, std::string name=std::string(""))vcg::tri::Allocator< MeshType >inlinestatic
GetPerMeshAttribute(MeshType &m, std::string name=std::string(""))vcg::tri::Allocator< MeshType >inlinestatic
GetPerVertexAttribute(MeshType &m, std::string name=std::string(""))vcg::tri::Allocator< MeshType >inlinestatic
IsValidHandle(MeshType &m, const typename MeshType::template PerVertexAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< MeshType >inlinestatic
IsValidHandle(MeshType &m, const typename MeshType::template PerEdgeAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< MeshType >inlinestatic
IsValidHandle(MeshType &m, const typename MeshType::template PerFaceAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< MeshType >inlinestatic
IsValidHandle(MeshType &m, const typename MeshType::template PerMeshAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< MeshType >inlinestatic