$darkmode
Component: Per edge Incremental Mark More...
#include <component.h>
Public Member Functions | |
void | InitIMark () |
int & | IMark () |
int | cIMark () const |
template<class RightValueType > | |
void | ImportData (const RightValueType &rightE) |
Static Public Member Functions | |
static bool | HasMark () |
static bool | HasMarkOcc () |
static void | Name (std::vector< std::string > &name) |
Component: Per edge Incremental Mark
An int that allows to efficently un-mark the whole mesh.