23 #ifndef __VCG_TRI_UPDATE_BOUNDING 
   24 #define __VCG_TRI_UPDATE_BOUNDING 
   33 template <
class ComputeMeshType>
 
   38 typedef ComputeMeshType MeshType; 
 
   39 typedef typename MeshType::VertexType     VertexType;
 
   40 typedef typename MeshType::VertexPointer  VertexPointer;
 
   41 typedef typename MeshType::VertexIterator VertexIterator;
 
   45 static void Box(ComputeMeshType &m)
 
   48     for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
 
   49         if( !(*vi).IsD() )  m.bbox.Add((*vi).cP());
 
This class is used to compute or update the bounding box of a mesh..
Definition: bounding.h:35
 
static void Box(ComputeMeshType &m)
Calculates the bounding box of the given mesh m.
Definition: bounding.h:45
 
Definition: namespaces.dox:6