![]() |
VCG Library
|
Handle and tunnel loops of a surface: tri::HandleTunnelLoops. More...
#include <vcg/complex/complex.h>#include <vcg/complex/append.h>#include <vcg/complex/algorithms/clean.h>#include <vcg/complex/algorithms/stat.h>#include <vcg/complex/algorithms/update/quality.h>#include <vcg/complex/algorithms/update/topology.h>#include <vcg/complex/algorithms/reeb_graph.h>#include <vcg/math/disjoint_set.h>#include <vcg/math/random_generator.h>#include <vcg/space/planar_polygon_tessellation.h>#include <bitset>#include <map>#include <numeric>#include <queue>#include <set>Go to the source code of this file.
Classes | |
| class | vcg::tri::HandleTunnelLoops< MeshType > |
| Handle and tunnel loops of an orientable surface. More... | |
| struct | vcg::tri::HandleTunnelLoops< MeshType >::Param |
| Options of Compute(); the defaults suit most meshes. More... | |
Namespaces | |
| namespace | vcg |
| namespace | vcg::tri |
Handle and tunnel loops of a surface: tri::HandleTunnelLoops.