VCG Library
vcg::tri::UpdateNormal< ComputeMeshType > Member List

This is the complete list of members for vcg::tri::UpdateNormal< ComputeMeshType >, including all inherited members.

NormalizePerFace(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
NormalizePerFaceByArea(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
NormalizePerVertex(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerBitPolygonFaceNormalized(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerBitQuadFaceNormalized(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerFace(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerFaceFromCurrentVertexNormal(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerFaceMatrix(ComputeMeshType &m, const Matrix44< ScalarType > &mat, bool remove_scaling=true)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerFaceNormalized(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerPolygonalFace(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerPolygonalFaceNormalized(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerVertex(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerVertexAngleWeighted(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerVertexClear(ComputeMeshType &m, bool ClearAllVertNormal=false)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerVertexFromCurrentFaceNormal(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerVertexMatrix(ComputeMeshType &m, const Matrix44< ScalarType > &mat, bool remove_scaling=true)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerVertexNelsonMaxWeighted(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerVertexNormalized(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerVertexNormalizedPerFace(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerVertexNormalizedPerFaceNormalized(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerVertexPerFace(ComputeMeshType &m)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic
PerWedgeCrease(ComputeMeshType &m, ScalarType angleRad)vcg::tri::UpdateNormal< ComputeMeshType >inlinestatic