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This is the complete list of members for vcg::tri::UpdateColor< MeshType >, including all inherited members.
ALL_CHANNELS enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
BLUE_CHANNEL enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
ColorApplyDiff(Color4b old_color, Color4b new_color, float intensity) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ColorBrightnessContrast(Color4b c, float brightness, float contrast) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ColorDesaturate(Color4b c, int method) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ColorEqualize(Color4b c, int cdf_l[256], int cdf_r[256], int cdf_g[256], int cdf_b[256], unsigned int rgbMask) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ColorLevels(Color4b c, float gamma, float in_min, float in_max, float out_min, float out_max, unsigned char rgbMask) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ColorMul(Color4b c, float factor) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ColorPow(Color4b c, float exponent) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ColorWhiteBalance(Color4b c, Color4b unbalancedWhite) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ComputeAvgLightness(Color4b c) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ComputeLightness(Color4b c) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ComputeLuminosity(Color4b c) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
CoordType typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
DesaturationMethods enum name (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
EdgeIterator typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
FaceIterator typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
FacePointer typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
FaceType typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
GREEN_CHANNEL enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
M_AVERAGE enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
M_LIGHTNESS enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
M_LUMINOSITY enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
NO_CHANNELS enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
PerEdgeQualityRamp(MeshType &m, ScalarType minq=0, ScalarType maxq=0, bool selected=false, vcg::ColorMap cmap=vcg::ColorMap::RGB) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerFaceConstant(MeshType &m, Color4b vs=Color4b::White, bool selected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerFaceFromVertex(MeshType &m) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerFaceQualityGray(MeshType &m, ScalarType minq=0, ScalarType maxq=0) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerFaceQualityRamp(MeshType &m, ScalarType minq=0, ScalarType maxq=0, bool selected=false, vcg::ColorMap cmap=vcg::ColorMap::RGB) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerFaceRandom(MeshType &m) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerFaceRandomConnectedComponent(MeshType &m) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerTetraConstant(MeshType &m, Color4b vs=Color4b::White, bool selected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerTetraQualityRamp(MeshType &m, ScalarType minq=0., ScalarType maxq=0., bool selected=false, vcg::ColorMap cmap=vcg::ColorMap::RGB) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexAddNoise(MeshType &m, int noiseBits, bool onSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexBorderFlag(MeshType &m, Color4b BorderColor=Color4b::Blue, Color4b InternalColor=Color4b::White, Color4b MixColor=Color4b::Cyan) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexBrightness(MeshType &m, float amount, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexBrightnessContrast(MeshType &m, float brightness, float contrast, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexColourisation(MeshType &m, Color4b c, float intensity, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexConstant(MeshType &m, Color4b vs=Color4b::White, bool selected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexContrast(MeshType &m, float factor, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexDesaturation(MeshType &m, int method, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexEqualize(MeshType &m, unsigned int rgbMask, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexFromFace(MeshType &m) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexFromTetra(MeshType &m) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexGamma(MeshType &m, float gamma, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexInvert(MeshType &m, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexLevels(MeshType &m, float gamma, float in_min, float in_max, float out_min, float out_max, unsigned char rgbMask, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexPerlinColoring(MeshType &m, ScalarType period, CoordType offset=CoordType(0, 0, 0), Color4b color1=Color4b::Black, Color4b color2=Color4b::White, bool onSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexPerlinNoise(MeshType &m, CoordType period, CoordType offset=CoordType(0, 0, 0), bool onSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexQualityGray(MeshType &m, ScalarType minq=0, ScalarType maxq=0) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexQualityRamp(MeshType &m, ScalarType minq=0., ScalarType maxq=0., vcg::ColorMap cmap=vcg::ColorMap::RGB) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexQualityRampParula(MeshType &m, ScalarType minq=0., ScalarType maxq=0.) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexThresholding(MeshType &m, float threshold, const Color4b c1=Color4< unsigned char >::Black, const Color4b c2=Color4< unsigned char >::White, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
PerVertexWhiteBalance(MeshType &m, Color4b userColor, const bool ProcessSelected=false) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
RED_CHANNEL enum value (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
rgbChMask enum name (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
ScalarType typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
TetraIterator typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
TetraPointer typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
TetraType typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
ValueApplyDiff(int old_value, int new_value, float intensity) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ValueBrightnessContrast(unsigned char ivalue, float brightness, float contrast) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ValueEqualize(int cdfValue, int cdfMin, int cdfMax) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ValueLevels(int value, float gamma, float in_min, float in_max, float out_min, float out_max) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ValueMul(int value, float factor) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
ValuePow(float value, float exponent) (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | inlinestatic |
VertexIterator typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
VertexPointer typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > | |
VertexType typedef (defined in vcg::tri::UpdateColor< MeshType >) | vcg::tri::UpdateColor< MeshType > |