AddEdge(const EdgeType &e, ScalarType u) (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | inline |
AddFace(const FaceType &f, const CoordType &p) (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | inline |
AddTextureSample(const FaceType &, const CoordType &, const Point2i &, float) (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | inline |
AddVert(const VertexType &p) (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | inline |
CoordType typedef (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | |
EdgeType typedef (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | |
FaceType typedef (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | |
reset() (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | inline |
SampleVec() (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | inline |
ScalarType typedef (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | |
TrivialSampler() (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | inline |
TrivialSampler(std::vector< CoordType > &Vec) (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | inline |
VertexType typedef (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | |
~TrivialSampler() (defined in vcg::tri::TrivialSampler< MeshType >) | vcg::tri::TrivialSampler< MeshType > | inline |