AddEdge(const EdgeType &e, ScalarType u) (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | inline |
AddFace(const FaceType &, const CoordType &) (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | inline |
AddTextureSample(const FaceType &, const CoordType &, const Point2i &, float) (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | inline |
AddVert(VertexType &p) (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | inline |
CoordType typedef (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | |
EdgeType typedef (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | |
FaceType typedef (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | |
reset() (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | inline |
sampleVec (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | |
ScalarType typedef (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | |
TrivialPointerSampler() (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | inline |
VertexType typedef (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | |
~TrivialPointerSampler() (defined in vcg::tri::TrivialPointerSampler< MeshType >) | vcg::tri::TrivialPointerSampler< MeshType > | inline |