33 #include <vcg/complex/complex.h>
34 #include <wrap/io_trimesh/import_fbx.h>
35 #include <wrap/io_trimesh/export_obj.h>
44 struct MyUsedTypes :
public UsedTypes<Use<MyVertex>::AsVertexType, Use<MyFace>::AsFaceType>{};
46 class MyVertex :
public Vertex< MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::Qualityf, vertex::Color4b,vertex::BitFlags >{};
47 class MyFace :
public Face < MyUsedTypes, face::VertexRef, face::Normal3f, face::Qualityf, face::WedgeTexCoord2f, face::Color4b, face::BitFlags > {};
48 class MyMesh :
public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> >{};
56 tri::io::ImporterFBX<MyMesh>::Open(openMesh,
"liontemple/sketchfabTemp.obj.fbx");
58 tri::io::ExporterOBJ<MyMesh>::Save(openMesh,
"sphere.obj",tri::io::Mask::IOM_WEDGTEXCOORD);