3 #include <vcg/complex/algorithms/update/color.h>
4 #include <vcg/complex/algorithms/create/platonic.h>
5 #include <wrap/io_trimesh/import_ply.h>
6 #include <wrap/io_trimesh/export_ply.h>
7 #include <vcg/complex/algorithms/cylinder_clipping.h>
15 struct MyUsedTypes :
public UsedTypes< Use<MyVertex> ::AsVertexType,
16 Use<MyEdge> ::AsEdgeType,
17 Use<MyFace> ::AsFaceType >{};
19 class MyVertex :
public Vertex<MyUsedTypes, vertex::Normal3f, vertex::Coord3f, vertex::BitFlags, vertex::Color4b >{};
20 class MyFace :
public Face<MyUsedTypes, face::Mark, face::Normal3f, face::FFAdj, face::BitFlags, face::VertexRef, face::Color4b > {};
21 class MyEdge :
public Edge<MyUsedTypes, edge::BitFlags>{};
22 class MyMesh :
public tri::TriMesh< vector<MyVertex>, vector<MyFace> , vector<MyEdge> > {};
33 Point3f origin(0.8f,-0.4,0);
34 Point3f end= origin+Point3f(0,1,0);
37 tri::OrientedCylinder(cm,origin,end,radius,64,4);
38 tri::io::ExporterPLY<MyMesh>::Save(cm,
"cyl.ply");
40 tri::CylinderClipping<MyMesh>::Apply(m,origin,end,radius);
41 tri::CylinderClipping<MyMesh>::Apply(m,origin,end,radius/2.0f);
43 tri::io::ExporterPLY<MyMesh>::Save(m,
"cube.ply");