VCG Library
trimesh_curvature.cpp
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29 #include <vcg/complex/complex.h>
30 
31 #include <vcg/complex/algorithms/create/platonic.h>
32 #include <vcg/complex/algorithms/update/curvature.h>
33 
34 #include<wrap/io_trimesh/export_off.h>
35 
36 class MyEdge;
37 class MyFace;
38 class MyVertex;
39 struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex> ::AsVertexType,
40  vcg::Use<MyEdge> ::AsEdgeType,
41  vcg::Use<MyFace> ::AsFaceType>{};
42 
43 class MyVertex : public vcg::Vertex<MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::VFAdj, vcg::vertex::CurvatureDirf, vcg::vertex::Curvaturef, vcg::vertex::BitFlags >{};
44 class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VFAdj, vcg::face::VertexRef, vcg::face::BitFlags > {};
45 class MyEdge : public vcg::Edge<MyUsedTypes>{};
46 class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , std::vector<MyEdge> > {};
47 
48 int main( int /*argc*/, char **/*argv*/ )
49 {
50  MyMesh m;
51  vcg::tri::Torus(m,30,10);
52 
55 
56  // Two different techniques for computing Discrete Gaussian and Mean Curvature
57  // they require the presence of the vertex::Curvature component
60 
61  // Two different techniques for computing Principal Curvature Directions
62  // they require the presence of the vertex::CurvatureDir component
65  printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN());
66 
67  return 0;
68 }