VCG Library
trimesh_allocate.cpp File Reference

the minimal example about creating and deleting elements More...

#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/create/platonic.h>

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Detailed Description

the minimal example about creating and deleting elements

Attributes are a simple mechanism to associate user-defined 'attributes' to the simplicies and to the mesh. attributes for more Details

Definition in file trimesh_allocate.cpp.