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VCG Library
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the minimal example about creating and deleting elements More...
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/create/platonic.h>
Go to the source code of this file.
the minimal example about creating and deleting elements
Attributes are a simple mechanism to associate user-defined 'attributes' to the simplicies and to the mesh. attributes for more Details
Definition in file trimesh_allocate.cpp.