$darkmode
 
 
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    VCG Library
    
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   43 #include <wrap/callback.h> 
   44 #include <vcg/complex/exception.h> 
   45 #include <vcg/container/simple_temporary_data.h> 
   46 #include <vcg/complex/used_types.h> 
   47 #include <vcg/complex/base.h> 
   48 #include <vcg/complex/allocate.h> 
   49 #include <vcg/simplex/face/pos.h> 
   50 #include <vcg/simplex/face/topology.h> 
   51 #include <vcg/simplex/edge/pos.h> 
   52 #include <vcg/simplex/edge/topology.h> 
   53 #include <vcg/simplex/tetrahedron/pos.h> 
   54 #include <vcg/simplex/tetrahedron/topology.h> 
   55 #include <vcg/complex/foreach.h> 
   56 #include <vcg/complex/algorithms/update/flag.h> 
   57 #include <vcg/complex/algorithms/update/selection.h> 
   58 #include <vcg/complex/algorithms/update/topology.h> 
   59 #include <vcg/complex/algorithms/update/normal.h> 
   60 #include <vcg/complex/algorithms/update/bounding.h> 
   61 #include <vcg/complex/algorithms/mesh_assert.h> 
   62 #include <vcg/complex/append.h>